![]() I've found myself bashing a target in bearform, popping out and into catform, and shredding while their stunned, as often as I would cast a slow heal or re-rooting an opponent with that same bash. They do have the ability to pop, but a druid's versatility comes from multiple shifts during combat. We have the ability to pop in and out of forms for healing, or casting (maintaining dots and hots) that a feral druid lacks. A feral druid, with sufficient mana tick gear will do very well against a resto druid, but having innervate every 6 minutes in an endurance fight sings victory. When it comes to dueling another mana-using class, it always defaults to "who has the most mana at the end wins". ![]() The primary thing you have to realize is that druids are endurance fighters. As a result, shifting in and out of these forms will no longer cause an increase in current health.Comment by ThottbotIn defense of my resto brethren, I feel very confident I can beat any feral or balance druid out there. Now it will cause your percentage of max health to be the same before and after the shift, as well as shifting back to humanoid form. Patch 1.9.1 (): Previously, when shifting to Bear Form or Dire Bear Form, this talent would cause your current health to increase by the same amount as your max health.Patch 1.11.2 (): Fixed an issue where players with the Heart of the Wild talent were losing health each time they shifted to or.Instead it provides 2/4/6/8/10% bonus attack power. Patch 2.3.0 (): This talent no longer provides 4/8/12/16/20% bonus Strength in Cat Form.Patch 4.0.1 (): Changed to Restoration Tree and to increase Intellect, Stamina, and Attack Power.Patch 4.0.3a (): The Bear Form Stamina bonus from this talent is now 2/4/6%, down from 3/7/10%. ![]() Patch 5.0.4 (): Substantially redesigned.Should be part of any Feral druid, as it increases the most important stat for each form's role.
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